About This ContentThe GE 44-ton switcher is a compact, hard-working switching locomotive first built in the 1940s, and is now available as a Union Pacific Railroad switcher for the Cajon Pass.
The GE 44-tonner was built by General Electric at the beginning of the transition from steam to diesel traction in North America. Because of labour agreements at the time which stipulated a second crewman in the cab of locomotives more than 44-tons in weight, the GE 44 was built to come in under the weight threshold and thus save money on man power. More than 350 examples were built up until 1956, with various power units being fitted over the years, and around 20 still exist in preservation across the US and beyond.
Developed for Train Simulator by Digital Train Models, this GE 44-ton switcher comes in Union Pacific livery with scenarios for the Cajon Pass route.
Includes:General Electric 44-Tonner switcher diesel locomotive in Union Pacific orange and grey livery, featuring opening cab doors and windows.
Scenarios4 scenarios for the Cajon Pass, Barstow-San Bernadino:
About This Game
Welcome to VR Trivia Battle, the craziest game show ever played! This free to play social VR game show brings 1-8 players together in an intense trivia battle!
Formerly known as Kiss or Kill Trivia Royale, VR Trivia Battle is the ultimate social VR experience!
Free to play is the full game but only one question category (general). If you play against someone who has the full unlock you will get to play with the other categories!
About This ContentEnjoy the vibes of Crest now on the go as well. A full packed high quality soundtrack composed by Roland Kock & Tuomas Nikkinen brings you 14 songs from the game, 5 unused bonus songs and additionally another 6 songs from our trailers adding up to a total playing time of 49:08!
01. "Roland Koch - South Wind" 01:47
02. "Roland Koch - North Wind" 01:35
03. "Roland Koch - Creation Myth" 01:06
04. "Roland Koch - Metamorphosis" 01:51
05. "Roland Koch - Times Breath" 01:42
06. "Tuomas Nikkinen - Farewell" 03:38
07. "Tuomas Nikkinen - Golden Age" 03:56
08. "Tuomas Nikkinen - Nightfall" 02:54
09. "Tuomas Nikkinen - Wayfarers" 03:02
10. "Tuomas Nikkinen - Dunes" 03:28
11. "Tuomas Nikkinen - Warrior Spirit" 02:55
12. "Tuomas Nikkinen - Prophets" 03:41
13. "Tuomas Nikkinen - Underworld" 02:55
14. "Tuomas Nikkinen - End of Journey" 01:52
Playing time: 36:29
01. "Roland Koch - Crest" 01:00
02. "Roland Koch - Crest 1992" 01:36
03. "Roland Koch - Warm Breeze" 00:24
04. "Roland Koch - Spirits" 00:29
05. "Roland Koch - Plenty" 00:51
Playing time: 04:20
01. "Tuomas Nikkinen - Cinematic Launch Trailer" 01:10
02. "Tuomas Nikkinen - Community Trailer" 01:08
03. "Tuomas Nikkinen - Exploration Trailer" 01:32
04. "Roland Koch - Faith Trailer" 01:04
05. "Roland Koch - City States Trailer" 01:37
06. "Roland Koch - Golden Path Trailer" 01:48
Playing time: 08:19
Total Playing Time: 49:08
To access the soundtrack's files after purchase go to the same folder where you can find Crest (Game Library>Properties>Browse Local Files...). a09c17d780
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About This GameHave you ever wondered that if you had taken the other option in life, how life would be different ?
Rick Rack is inspired from the movie Donnie Darko, takes place in 1960s-70s within a small European town of Times-Ville, which gets affected by a major event.
That major event causes a Time Ripple and creates an Alternate Timeline, looping 31 days.
All of the citizens of Times-Ville are affected, most affected are 15 specific citizens who had taken some choices during these days which directly and indirectly cause the change in the Major Event in play.
About the GameRick Rack is city driving game, in 1960-70s European town where the player takes control of 15 different people and their lives to change their destiny and resume their lives in the Main Timeline by exiting this Alternate Timeline.
It will be a chain of events that help exit the Alternate Timeline. Can you make those decisions ?
Drive around TownRick Rack has a beautifully crafted European town from the 60s-70s era, with Gothic architecture style. Within town Player gets to control 15 different citizens, who have their own life problems at hand. The game follows the lines of the Butterfly effect, small decisions create big impacts on the timeline. Few correct decisions of the citizens will avert the Big Disaster that takes place in the town. That is the goal.
RewindThe Town of Times-Ville is stuck in a Time Loop, which allows the player to Rewind Time. Rewinding Time rewinds the time for the complete town, trees, birds, litter, flying envelopes & all the citizens in perspective of the current citizen. Driving into a citizen disables them to do their daily chores which can hinder in the corrective form that needs to be in place to re-unite the Timelines.
ChoicesRick Rack has 15 citizens who have taken some critical decisions between these 30 days. Small decisions sometimes cause big implications. To re-unite the Alternate Timeline into the Main one. Correct decisions and patterns need to be followed. a09c17d780
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About This SoftwareIn this fully immersive application that supports free roaming, the Rome Reborn team is proud to host Beth Harris and Steven Zucker of Smarthistory, who present the Basilica of Maxentius and Constantine (also known as the Basilica Nova).
This was the last monumental civic building built in pre-Christian Rome. With a main entrance off the Via Sacra, it was constructed during the reign of Maxentius as part of a project that included rebuilding the nearby Temple of Venus and Rome. The vast hall (96 meters long and 65 meters wide) is covered by three cross vaults 35 meters high. The walls and floors were covered with marble.
Off the nave are two side aisles covered by barrel vaults. The central aisle on the north has an apse, as does the west end of the nave. Here the remains of the colossal statue of Constantine (estimated to have reached a height of ca. 15 meters) were found in the fifteenth century. The head, hands and feet can be seen today in the courtyard of the Conservators Palace (part of the Capitoline Museums).
It is thought that Maxentius planned to use the building as an imperial audience hall, but the plan came to naught with his defeat and death in AD 312 at the hands of Constantine, who finished the building. The Senate dedicated it to the new emperor and honored him with the colossal statue in the west apse.
Today, the building, like the colossal portrait of Constantine, survives only in a very damaged condition. The Rome Reborn team’s digital restoration allows you to re-experience the splendor of the monument as it appeared when new in the fourth century AD. a09c17d780
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About This GameStarquake Academy is a science adventure game set in the year 2137. You take the role of Alex, a seemingly average teenager from the Midwest as she is recruited into Starquake Academy, an elite training program run by the solar system’s most powerful company. You start your training of vital knowledge needed to survive in outer space. Through your exploration of these science concept, you explore the mysteries of Starquake Corp., the resistance movement against Starquake, and your own past.
This science adventure game aims to teach science, technology, math, and engineering topics using immersive 3D animation and mini-games. Learn by exploring in this self-paced and immersive learning environment. Suitable for ages 9+.
Details:By the end of the 21st century, Earth was crippled with overpopulation and resource depletion. With nowhere left to expand on Earth, people looked to space to find new ways of providing for the endlessly growing population. Companies scrambled to find the next big thing in space exploration and solar system mining. Among them, two rose to the top: Star Odyssey Contractors, a space construction titan, and Meteor Quake Technologies, a leading asteroid mining company.
Foreseeing greater opportunities as a single entity, the companies merged together and became Starquake Corporation. Since then, Starquake has grown into the uncontested leader of solar system corporations, developing revolutionary methods of extracting raw space materials and delivering them to Earth. Due to its success, it was able to fund the largest Mars colonization effort in human history.
The government, wary of Starquake’s rapidly growing power, began to scrutinize the company and limit its progress. In a final push to create a comprehensive workspace, free from the restrictions of Earth, Starquake invested in robotic mining and space-based manufacturing. It built everything it could possibly need on its space station: research labs, refining equipment, even crew quarters. Starquake Station, humanity’s first extraplanetary self-sustaining outpost, became the company’s main point of operations and the hub of anything and everything related to space.
From the beginning, due to the cutting-edge nature of its work, Starquake had to operate in rigid secrecy. Working for the station was and still is an honorable lifelong commitment, one that is held by many of the leading scientists and engineers. And yet, Starquake felt like it was missing something: youthful creativity.
In the Starquake manner of doing things, it proposed a radical solution: Starquake Academy, a program that allows young students on Earth to move to the Mars Orbit, learn directly from Starquake operations, and tackle real station problems.
For the past few years, Starquake has searched every corner of the world to find the students with the most potential, regardless of background, and invite them to the station. Its goal is to help the next generation of innovators lead the space industry to new heights.
You have been recruited into Starquake Academy and you are currently on your way to the Mars station. The journey to Mars is 6 months, and for part of that time you are in hibernation. But the station leaders would like to start your training as you approach Mars. You are training in a virtual holographic environment, the Neo Educational eXperience Immersion Simulator (NEXIS), that helps focus your training linking lessons to puzzles and games to reinforce learning.
While in the NEXIS environment, you will learn about how lasers operate from an atomic scale through how to build a laser, as this is an important component of the propulsion system onboard the space shuttle.
Each lesson focuses on a specific element of the operation of a laser, building from fundamental concepts around atoms.
Lesson 1: The lesson explains atoms, electrons and their ability to be excited.
Lesson 2: Light and wavelengths of light. This lesson teaches you about photons and light, and allows you to experiment with wavelengths.
Lesson 3: Excitation of an atom. This lesson explores how atoms receive energy and how that ties into the emission of light
Lesson 4: Energy transfer. You will learn about how atoms like Neon and Helium interact to share energy with each other and why that is important for a laser to work
Lesson 5: Making light. You will explore how atoms interact to make light.
Lesson 6: Laser light. With all the science behind how light is generated, you can now learn how a laser is assembled and how that generates a specific form of laser light.
You apply your skills through mini-games, puzzles and hands on experiments within the lessons. After your successful completion of the lesson, you find the shuttle is in trouble and your skills must be applied to ensure you live!
Designed for ages 9 and up. a09c17d780
About This GamePlanet 1138 is a vehicle based action game with a heavy emphasis on strategy. Players control a heavily armed ATV as they fight to destroy their opponents base while defending their own. Players can build outposts and turrets along the way in order to manufacture troops and amass an army they can command. Bases are protected by repairable shield generators that must be disabled before they can be damaged so building an army to command is a very important part of the game. With Planet 1138's unique balance between action and strategy players can win matches through pure skill, brilliant strategy, or a combination of both.
• Build outposts, amass an army, and command your troops to victory without leaving the battle yourself.
• Seventeen mission single-player campaign with a robust upgrade system that rewards players for replaying levels against multiple different AI opponents.
• Full controller support.
• Win battles through brilliant strategy, pure fighting skill, or a combination of both.
• Original music by Jason Heine of HeineHouseEntertainment.com a09c17d780
About This Content
Spattle Cats Wallpaper Set
A collection of high quality, high resolution wall papers. Wall papers vary in sizes and are up to 5184x3456 resolution in JPEG format.
10 High Quality Wall Papers
High Resolution Images
After installing this DLC, a folder titled DLC Wall Papers will appear in your Spattle Cats app folder. This will contain the 10 high resolution Wall Papers. a09c17d780
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About This Content(The folder for the OST downloads to "/Steam/steamapps/common/Saurian")
Saurian - Original Game Soundtrack Vol. II
1.As Dusk Looms
5.Dead Clade Walking
6.C'era Una Volta La Foce Dell'Inferno
10.Lacustrine Blues Reprise
13.Last Journey Back to Bone Butte
Written by Francisco Godinho in association with Henry Meyers
Produced, Mixed and Mastered by Francisco Godinho
Recorded by Francisco Godinho & Henry Meyers
Artwork: Chris Masna
Some Rights Reserved
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